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Answer by Aras
Not sure I understood the problem correctly. You *do* want the texture to repeat forever, or not? If you do, then just remove the fmod() call and set the texture wrap mode to Repeat?
View ArticleAnswer by frarees
Found a way to fix this. Basically I had not to write if I get outside UV (1,1) Shader "Projector/Grid Test" { Properties { _Color ("Color", Color) = (1,1,1,0) _ShadowTex ("Cookie", 2D) = "black" {...
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